Rules
Welcome to Lambda 8-ball

 

 

 

 
   
RULES AND REGULATIONS  
LAMBDA POOL LEAGUE  
   
   
TEAMS  
   
1. Each team must have at least four players and no more than seven players for each match.  
2. Each match consists of twelve games a night, eight singles and four doubles.  
3. Each player may play only two singles game per match and two doubles (four total).  
4. League standings are based on TOTAL GAMES WON, plus the possible 2 bonus points for envelope turned in, or postmarked by the next day. The envelope must contain the completed and signed scoresheet (1 bonus point) and player dues for that week (1 bonus point).  
5. Rosters and additions will be turned in during the first half. The second half roster will be turned in before the second half starts. Players not on the roster will not be allowed to play.  
6. New players may not be added after the second half unless the team has less than four players and is previously approved by the League!  
7. No new player may be added or may play in the last two weeks of league or playoffs.  
   
GAME TIME  
   
1. Every Tuesday night as scheduled.  
2. Game play starts at precisely 8:00 P.M. (real time).  
3. Home team warm-up is from 7:00 P.M. to 7:30 P.M.  
4. Visiting team warm-up is from 7:30 P.M. to 8:00 P.M.  
5. All warm-ups are to be played on the game table.  
6. Games may be rescheduled with the consent of both team captains and the league.  
7. No shows by team members will be counted as a forfeit unless other arrangements were made with the league and the opposing team.  
   
CAPTAINS  
   
1. Each Team will select a captain and a co-captain.  
2. Home team captain will ensure the table is clean and the necessary supplies and bar equipment are available to both teams.  
3. The captains are responsible for collecting fees prior to the match.  
4. The captains are responsible for keeping track of each match and submitting the match pay sheet to the league on time.  
5. A total of two bonus points are possible each week:  
A. One point for having the correct money.
B. One point for having your envelope turned in or postmarked by the following day to JOQ’S Tavern.
6. Attempt to resolve disputes involving application of playing rules. If irresolvable call a board member immediately and file a grievance.  
 
PLAYING  
   
1. All games are BCA standard eight ball play.  
2. For every ten minutes of game delay, the delaying team will forfeit one game. Also, only maximum of 90 seconds between shots will be allowed. After 90 seconds, the opposing team may reclaim the table. All players shooting in the game must be present during the game. Any players not during the game will forfeit their games.  
3. Coaching is only allowed from your partner anytime or captain/co-captain or the person watching the table (but not both). All other players must remain silent.  
4. If the captain, co-captain or the person watching the table coaches a player it is a TIMEOUT, with a maximum of TWO 90 SECOND timeouts per game.  
5. If a player is barred from any bar, he/she must have the bar’s permission before entering the bar for a game.  
6. All players will support GOOD SPORTSMANSHIP and CONDUCT THEMSELVES IN AN ORDERLY MANNER. Any team who feels bad sportsmanship directed toward their team may file a grievance to the league with their sheet for that week.  
   
   
   
LEGAL SHOTS  
   
1. The cue ball must be on the inside and clear of the foul line on the break.  
2. The majority of the object ball must be over one-half or clear of the foul line.  
3. Cue ball banks are allowed as long as the cue ball completely crosses over the foul line.  
4. Behind the Kitchen is only required on the break or if a scratch occurs on the break.  
   
BREAKING  
   
1. Game players will flip for break, the home player tossing the coin, to see who has the break. The team breaking cannot rack the balls.  
2. Legal break shot – To execute a legal break, the breaker (with the cue ball behind the headstring) must either (1) pocket a ball, or (2) drive four numbered balls to the rail. If he/she fails to make a legal break, it is not a foul; however, the incoming player has the option (1) accepting the table in position and shooting, or (2) having the balls re-racked and shooting the opening break. It is not necessary to hit the head ball (the ball that in on the footstop) to initiate a legal break in 8-ball.  
3. Scratch on a legal break - If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed except the 8-ball as noted in “4”.  
Please note:  
The incoming player has cue ball in hand behind the headstring, unless he/she first shoots the cue ball past the headstring and then by hitting the rail causes the cue ball to come back behind the headstring and hit the object ball.  
4. 8-Ball pocketed on break – If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the headstring.  
5. If a player pockets a ball, he/she continues to shoot with an open table.  
   
   
Choice of group (solid or stripes)  
   
1. Before determination of group – the player must first hit any object ball (excluding the 8-ball) and cause the cue ball or any ball to contact a cushion.  
2. Group is determined when a player legally pockets a numbered ball on a shot after the break.  
3. Definition – for a legal shot to occur on all shots after determination of group the player must first contact one of his/her group of balls (before any other ball) and then: 1) Pocket the called ball (except for cue ball), or 2) Cause the cue ball or any other ball to contact a cushion.  
   
Frozen Ball  
1. If you are shooting at a ball which has been agreed to be frozen on the cushion, after hitting the frozen ball a player must: (1) Pocket the ball, or (2) Cause the cue ball or any other ball (other than the frozen ball) to contact a cushion, or, (3) Drive the frozen ball to another cushion.  
   
Masse or Jump Shots  
   
1. NO Masse or Jump shots are allowed. The cue stick may not go over 45 degrees above the table surface.  
   
Moving a ball  
   
1. Prior to shooting, if a player moves or touches a ball(s) with his/her hand, clothing, cue, bridge, etc., the opponent has the option to move the ball back or leave the ball at its new location (except the cue ball).  
2. If at any time the cue ball is touched in a way other than during your shot it is a foul.  
   
Call Shot  
   
1. Definition - - In call shot, to legally pocket an object ball and retain the right to continue shooting, the player is required to physically indicate by pointing or verbally calling, in advance of each shot, the object ball to be made and the pocket in which it will be made.  
2. When calling the shot, it is NEVER necessary to indicate detail such as cushions, banks, kisses, caroms, etc..  
3. Failure to call the pocket or failure to sink the object ball in the designated pocket is a loss of turn, not a foul.  
4. If the object ball is pocketed as called, then any other object ball(s) that is/are pocketed are legal.  
5. The player surrenders his/her turn if the object ball is NOT legally pocketed. Any other object ball(s) pocketed remain pocketed.  
   
Playing the 8-Ball  
NOTE: The 8-ball is one of the most crucial shots of the game. To win, getting acknowledgement regarding the intended pocket is a vital precaution to protect the shooting player, thus leaving absolutely no room for question.  
1. 8-Ball as object ball – the 8-ball becomes the player’s object ball when all of his/her group of balls is pocketed.  
2. Calling the 8-Ball -  
A. When playing the 8-ball, the shooting player must clearly designate by verbally calling or physically pointing to the intended pocket, even if that pocket seems obvious.  
B. If the opposing player or captain is still not aware of the intended pocket, he/she must ask the shooter which is the intended pocket, before the player shoots the 8-ball.  
C. If the shooting player pockets the 8-ball without designating the pocket and the opposing player or captain did not question which was the intended pocket, the shooter wins.  
   
Determination of game  
   
1. WIN – A player is recorded as winner if:  
(a) He/she legally pockets the 8-ball, or  
(b) His/her opponent loses by virtue of “2” below.  
2. LOSS – loss of game occurs if player:  
(a) Pockets the 8-ball and commits a foul other than on the break.  
(b) When the 8-ball is the object ball, player jumps the 8-ball or cue ball off the playing surface and having it fail to return to the playing surface.  
(c) Pockets the 8-ball before the object balls.  
(d) Pockets the 8-ball in a pocket other than the one designated.  
(e) Scratches when shooting the 8-ball.  
(f) His/her opponent wins by virtue of “#1” above.  
   
FOULS  
   
The following results in a foul:  
1. Fouls may be called by any team player at the time of occurrence!  
2. If a player intentionally moves any ball on the table the game is forfeited  
3. Failure to execute a legal shot.  
4. Pocketing the cue ball.  
5. Jumping the cue ball off the table, and having it return somewhere other than the playing surface.  
6. Shooting without at least one foot on the floor.  
7. If the cue ball was moved or touched in any way. Exceptions: a) as in a stroke, or b) after a foul and player has cue ball in hand option.  
8. If a player has ball in hand following the break shot, and places the ball outside the kitchen or on the headstring (being notified by his/her opponent) and shoots.  
9. If you move a ball while in the act of shooting and it subsequently contacted by a ball in motion by the shot.  
10. Causing the cue ball to leave the table with obvious intent to clear interfering balls(s) to make a jump shot.  
11. Hitting the 8-ball first, before choice of group has occurred, or when you have remaining object ball(s).  
12. During play, if you foul and have ball in hand, the last person to touch the cue ball after a foul and before the shot must be the player, otherwise it is a foul.  
13. Both players and/or captains must agree upon a foul.  
14. When a player commits a foul, the penalty is loss of turn and the opponent has the following options:  
A. Cue ball where it stands, or,  
B. Cue ball in hand.  
   
BALL IN HAND FOULS  
   
If any of the following fouls are committed, the penalty is BALL IN HAND for the incoming player. Make certain you have Ball in Hand before you touch the cue ball. Confirm it with your opponent before touching the ball. Ball in Hand might be new for many members and therefore warrants further explanation. Ball in Hand means you get to put the cue ball anywhere on the table (exception is fouls on break which results in Ball in Hand behind the headstring), and shoot any of your balls (or the 8-ball, if all your balls have been pocketed) regardless of where that ball is. A player exercising his/her rights under the Ball in Hand may place the cue ball on the table anywhere he/she desires. Even after having addressed the cue ball a player may, if not satisfied with the placement, make further adjustments with a hand, stick or any other reasonable piece of equipment. A foul may be called only if the player fouls the cue ball while actually stroking the cue ball, meaning a double hit of the cue ball.  
A. Anytime the cue ball goes into a pocket.  
B. Failure to hit a correct ball first (a player who is shooting stripes must hit a striped ball first). In general, the shooter has the advantage in such situations unless his opponent has asked an outside party to watch the hit. Protect yourself. If you think your opponent is getting ready to shoot a shot that could possibly be bad hit, stop him from shooting and get someone to watch the shot. Potential “bad hit” situations are usually fairly obvious and protest and disputes over these close situations can almost always be avoided if someone is asked to watch the shot. Teams involved in repeatedly calling bad hits without outside party verification may be subject to penalty points for disruptive unsportsmanlike behavior.  
C. Failure to hit a rail after contact. Either the cue ball or any other ball must hit a rail after the cue ball and the object ball make contact. A pocketed ball counts as a rail. A sentence that should answer many questions is: ANY BALL MUST GO TO A RAIL AFTER LEGAL CONTACT. A 50/50 hit is good.  
D. It is illegal and therefore a foul to jump a cue ball over another ball by miscuing it up in the air on purpose. Accidental miscuing is not a foul unless other rules in this section are violated.  
E. Anytime the cue ball falls on the floor, or otherwise ends up off the playing surface.  
F. Receiving illegal aid (coaching from person(s) other than the coach) during a match. It is not considered illegal aid to remind a player to call his/her pocket, or to tell a player a foul has occurred. Anyone may do this.  
G. Causing even the slightest movement of the cue ball, even accidentally, is a foul. It is not a foul, however, to accidentally move any other balls (including the 8-ball) unless, during the process of shooting, a player moves a ball and it in turn strikes the cue ball. Even dropping the chalk on the cue ball is a foul. Any balls moved accidentally during a shot will be replaced by the opponent after the shot is over and all balls have stopped rolling. If it occurs before the shot, it will be replaced before the shot is taken.  
H. If, during the course of a shot, the cue ball does not touch anything.  
I. Only the player, and not the coach or the Team Captain, may place the cue ball on a “ball in hand” situations.  
J. Exercise caution when placing the cue ball on the table. The cue ball is always “alive” and if it touches another ball it is a cue ball foul and your opponent has “ball in hand”. Be especially careful when you are placing the cue ball in a tight spot.  
   
TABLE PERIMETER RULES  
   
1. All tables and games within four feet of league table will be shut down for league play.  
2. Spectators should be kept at least four feet from the table.  
3. A minimum of 80 watts of “white light” centered over the table are required for game play.  
4. Table surface shall be free of shadows.  
5. It is requested that league tables be kept level with good playing surface.  
   
MISC.  
   
1. Be sure to sign only your scoresheet. Send or drop off completed sheets with games won listed on the sheet, and with the correct amount of dues enclosed in the envelope to:  
   
LAMBDA POOL LEAGUE  
JOQ’S Tavern  
2512 NE Broadway  
Portland, OR 97232  
   
If the envelope is mailed in it must have a postmark showing next day mailing to insure your team is credited for its bonus points.  
2. Money in the pool fund will be divided 50/50 into two distinct funds. One will be used for an end of season party, money for the start of the league for the following year and sending a team selected by tournament to San Francisco. The second fund will go to a Charity chosen by individual vote at the end of season party. At season end any money not disbursed from the first fund beyond a reserve to start the next season will be transferred to the Charity Fund. Dues are $4.00 per player per week.  
3. All disagreements must be filled out by captains/co-captains/or individual players in writing on a grievance sheet turned in within two days of a game. If you want to bypass your captain/co-captain, please send your grievance to the Liaison for Protests at above address. A call to the Liaison for Protests for rule clarification or advisement may settle the dispute without further action.  
   
   
RULE ADDENDUM  
   
RESCHEDULE GUIDELINES  
   
To RESCHEDULE a game the following conditions must be made to be eligible.  
1. Players are gone because of one of the following reasons – SICK, OUT OF TOWN, UNEXPECTED EMERGENCY, WEATHER.  
2. Must have LESS THAN 4 PLAYERS!  
Note: weather will usually be a league reschedule.  
 
A RESCHEDULE MUST BE BOARD APPROVED (prior to the game.)  
   
If the two above conditions are met the following must be done:  
   
1. The rescheduling team captain is to call a board member for approval (one not on the rescheduling team). Do this as early as possible. If the reschedule is board approved the opposing team must reschedule or they will forfeit the match.  
2. Once approved the rescheduling team captain must them call the opposing team captain to let them know of the reschedule and tell them which board member approved the reschedule. At this time the two captains must agree upon a new date/time/place. MUST BE REPLAYED WITHIN 2 WEEKS OF ORIGINAL MATCH. Both team captains must fill out a reschedule form completely and send in place of the pay sheet and must be received on time.  
3. The opposing team has the option of the match to be made at home or visitor’s bar. Please be sure the new date/time is ok with the bar you plan to play at.  
4. After the reschedule match is played, you must turn in your pay sheet and money after the game or have it postmarked the next day, just like normal. Also call the scores in directly after the match. Bonus points will still be given, as long as the above conditions are met.  
   
REMEMBER – A NO SHOW IS A FORFEIT!